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LoginFunctions which provide access to the game server browser. See Game Servers for more information. Only available in the main GodotSteam branches. You should call this to cancel any in-progress requests before destructing a callback object that may have been passed to one of the below request calls. Not doing so may result in a crash when a callback occurs on the destructed object. Canceling a query does not release the allocated request handle. The request handle must be released using releaseRequest. Read more in the official Steamworks SDK documentation.
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Today we tried our Steam integration of our game it is based on ShooterGame sample. We had 4 people:. Both Velho e bom Joe and gasdo could find the server, via the server browser, and they successfully joined the game. And here is my log when was hosting and I was searching for games; the relevant part starts at line I have contacted a member of our development team who is familiar with Steam integration to see if he may be able to help you out with this issue you are experiencing.
So I recently spent several hours troubleshooting my Space Engineers server, and learned a lot about how Steam does matchmaking while I was at it. It should tell us near the bottom that it connected to Steam. If this fails, then we need to ask ourselves the question: why can my dedicated server not send information out to the Steam servers? If you think a firewall may be the problem, turn it off entirely and try to start the game server again. If it can connect with no firewall running, then turn your firewall back on and do some Google searching to find out how to configure outbound traffic on your firewall software for the Steam ports in the link above.
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