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LoginYour institution may have access to this item. Find your institution then sign in to continue. We found a match Your institution may have access to this item. Jason ; Bruckner, Karin H. Abstract Acceptance of online matchmaking as a culturally legitimate approach to mate selection - and consumer spending on these services - continues to rise. However, online matchmakers' escalating claims that their services derive from scientific methods remain questionable because solid empirical evidence for such claims is rarely offered. Unfortunately, even when available, the quality of such evidence leaves much to be desired due to conceptual as well as technical problems. Such issues are illustrated here by a detailed analysis of an instructive case study of an attempt to validate aspects of the commercial eHarmony.
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Creating matches in online games that are fair and fun for everyone is a key part of a great gaming experience. However, as the number of players being matched increases, the number of potential matches increases exponentially, making the task of creating balanced matches more difficult. One way to fine tune matchmaking to deliver high-quality matches and create great multiplayer experiences for hundreds of players is Amazon GameLift FlexMatch.
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