Maria
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LoginI thought it would be fun to compare all the Reach maps and put together this ranking, so here it is! The low gravity zone in the middle is interesting as it connects to all 4 corners of the map, but combat in this area is sometimes awkward and floaty. The rest of the map just feels a bit uninspired especially as this is a DLC map that came right after we already got a better space station map in Anchor 9. I also prefer my 8v8 maps to have vehicles on them, so whenever this pops up in Big Team Battle I get a bit disappointed. Solitary is kind of awkward. It has so many different levels yet it feels like one of the smallest maps in the game. Its verticality is a bit too extreme in all honesty. The small cave in the water is pretty neat though. Tempest has a weird design in my opinion. Crossing over to the other side of the map is always a risk which turns it into a bit of an awkward shooting range.
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. Every matchmade game is just the same maps on repeat.
Halo Infinite increased the player count to twenty-four, with two teams of twelve. Big Team Battle existed in Halo 2 as an unranked playlist, though previously ranked. Known as Social Big Team, this is a social playlist in Halo 3.
Alright , first things first, I think halo 4 rocks. And that's from someone who was very skeptical before playing. The only problem I have is the map sizes, they're all huge! Don't get me wrong, most are great for big team, and there are a few exceptions haven, abandon to a degree but overall the maps are way too big for 4v4.
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