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LoginARENA- The arena is for the best of the best, or at least people with the interest of playing their ass off. The whole layout is that there are seasons, which last about a month, and in each season, you get placed in a division matching your skill level. The better you are, the higher your rating. The thing is, at the end of every season, everything resets. The records for the seasons will be saved on Bungie. This is to please the MLG type kids who either get bored and re-make another account, or for people who all-around stop playing, knowing that they are done for rank. Bungie has clearly said that this is not for everyone, but people like myself will find this interesting aswell. Rather than force something on to us, the let us pick from a list of choices, and majority rules. The options are simple, yet satisfying. Remember though, this only changes your team, not the others.
Skill is awarded to players of Halo 3 's Matchmaking. This can only be obtained on ranked playlists, such as Lone Wolves or Team Slayer. There is no set process to gain skill, but that your skill is akin and relative to other players currently playing Halo 3 in Matchmaking. You don't gain skill unless you become appreciably and significantly better. If you develop a greater headshot ability, your skill level should rise noticeably.
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Halo: The Master Chief Collection employs two different ranking systems across its various components. At launch, the game included a skill-based system based on the original Halo 2 for competitive multiplayer, though the launch of the game on PC platforms has since seen an update to include an additional ranking scheme based on unlocking cosmetic content via the Seasonal updates. The skill-based rank structure was employed by the Master Chief Collection at launch and now employed only in the competitive playlists, and is identical in every way to the rank structure employed in the original release of Halo 2 - including XP requirements, gains and losses. Due to its nature as an indicator of player skill, ranks can increase or decrease depending on player performance, and are thus used to help with skill-based matchmaking to ensure similarly-skilled teams.
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