Halo 3 matchmaking guide

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Ella (29)
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Biography
Gender:
Female
Age:
29
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Caucasian
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Legendary Halo 3 dev explains what’s wrong with modern FPS games

Originally posted on Bungie. Welcome to the second version of my networking guide. This thread is a revamped version of my previous guide from long ago, and aims to educate users on how Halo 3's networking and matchmaking work, how to improve the experience, and some of the improvements we can look forward to in Halo: Reach. This guide aims to be accessible to all users, but also to provide additional information for more technical users who are interested in further details. There is some information on how Halo 3's Campaign networking works, which is fundamentally different to Multiplayer. Whilst quite a bit of the information here applies in both cases, this post is more focused on Multiplayer networking. Yes, believe it or not, my last thread on the subject was actually referenced by people at Microsoft Research in one of their papers on P2P Matchmaking. You never know who's reading. Louis Wu has very kindly put up a local copy of this thread, and changed the formatting slightly to make it more easily navigable. So you might want to read it there instead, especially if you are only interested in specific pieces of information.

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While CoD, Counter-Strike, and a large variety of other shooters use a skill-based matchmaking SBMM system, which is designed to pair you with players of similar ability and experience, in some cases, it can make games feel too closely contested. If you want to play just for fun and enjoyment, SBMM can be frustrating, as it results in matches that are too tight and too competitive. Now, with Call of Duty MW3 finally upon us, one former Bungie developer, whose credits include the multiplayer components of Halo 2 and Halo 3, discusses some of the issues in modern online shooters. This was for when you wanted a competitive match.

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Halo 3 Beta Guide

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