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LoginFor example, I have it set that the bachelor will ask you questions as well as give you gifts randomly, depending on your RP with him. Now instead of only relying on RP to determine when they ask things, or give stuff, it will also rely on their dating mood. The bachelor will start off as neutral, and can become either happier during the date talk to him or give him a gift , or angrier if you ignore him. Smiley faces, yeah! Or you can go to the beach and just chill. Maybe have a picnic in the forest, that sort of stuff. What should that unlock? Oh, I guess this could unlock different questions, instead of tying this to the RP. What do you want to do on a date?
Hi, the answer is yes. Why do you think it is not possible? If you cannot find an example or tutorial that covers a specific game genre, you might be more successful to search for the game mechanics that you actually need for making your game. In your case this is probably a dialogue system, UI and stats for the player and npcs.
Platform reviewed: Steam. Every time I believe I've played every possible type of deckbuilder, another game in the genre emerges and proves me wrong.
One of the parts that fans love the most about Persona 5 Royal is that not only do you have plenty of quirky characters to befriend, but your dating pool is huge and varied. The Persona games have a lot in common, but there is a chronology to them. Kind of.
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